I’m currently playing Crysis for the first time. Holy. Fucking. Shit. This game is awesome. It’s still barely playable on a i7-920 with a GTX 295 card, but still. Wow. It plays well too. I thought it was eye-candy heavy — and it kinda is — but the gameplay is also solid. Except for the tank part. I’d rather do that part on foot, it was that terrible. The inside of the Core was beautiful, floating in zero G environment, avoiding the tough-as-nails alien blob people. Getting disorientated and turned around at every flick of the mouse. Very good stuff. Even on easy this game is hard to play. I kinda blame my keyboard for this because I’m constantly missing keys due to its flatness. I’ll need to upgrade soon.
Fallout 3 in SLI looks great, and plays rather well. Everything is still brownish green though, can’t be helped. Well I’ve installed mods for it before (realistic light mods) that help, but meh. The whole game seems quite compute-limited. I hope the folks at Havok port to OpenCL.
Batman Arkham Asylum is great. 2560×1600 at 77 fps when I put my 8800 GT in the second PCI-E slot and enable PhysX on it. Unfortunately, some clod decided that cut scenes should be done on pre-render, whether hardware can support it or not. The result? Not so good on PC. On PS3, it’s rendered in 1080p, so there is no change in quality. The steam version (free with nVidia purchase) looks muddy when switching over. Could have saved a lot of disk space by doing it in-game. There’s a bunch of places where they do the renders in-game, and it looks great. Killer Croc at the beginning is one such place. All of the textures are in memory, so I don’t see why only half the scenes are pre-rendered. Probably cutting corners to meet a quarterly sales deadline. Shame, really.




The Doctor 01:25 on 2009/08/16 Permalink |
Awesome work!